But you'll face most of the time your opposing decks, you can win a few times, when players are bad or your carddraw is just insane: you'll draw answer after answer for everything your opponent plays, but you just have to play ok or with minor mistakes
1Springleaf Drum
23 Marath, Will Of The Wild Turn Your Counters Into Value A Commander that grows more useful the more times it is cast, Marath, Will of the Wild is a 0/0 for three mana that enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it
That does require you to have access to both extra mana to cast multiple spells in a turn as well as lots of card draw to keep your hand full at all times
For only three mana, she has a simple, powerful ability, which is you may play two additional lands on each of your turns
Wizards of the Coast (WotC) announced all the new and returning mechanics coming in Innistrad: Midnight Hunt