Between Adventures in the Forgotten Realms and Commander Legends: Battle for Baldurs Gate , I think we could fill out a large chunk of the deck with Dungeons & Dragons (D&D) cards to really rep that flavor
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one
Reflector Mage reminds me of just that
Happy spell-slinging, Planeswalkers!
What cards stand out, whats potentially too much, what are the easy to assemble combos and which cards should we monitor when people upgrade these decks
Cards as old as Jayemdae Tome from Alpha were changed, and books from across all of Magics history and its Universes Beyond products have received the errata