They break boards, play through disruptions, and either set up a board of their own or win the game outright
Decree of Annihilation Deem Worthy Drannith Stinger Gempalm Incinerator Magmakin Artillerist Quakefoot Cyclops Rampaging War Mammoth Resounding Thunder Sanctuary Smasher Slice and Dice Solar Blast Yidaro, Wandering Monster
As for gameplay, Frigid Fluttering offers decent early-game acceleration in Water decks, but its the artwork that carries the value here
During the Standby Phase, if this card is in your GY: You can pay 1000 LP
Spreading out your threats is always a good idea, and if someone plays an enchantment or creature only boardwipe, due to having no artifacts to fall back on, youre going to get behind on other players
Escape Rope helps against 1 Empoleon V and is a way to switch to other Comfeys