And unlike Scavenging this card does NOT have a strong enough effect to justify this clause Second, you add 1 bless token for each damage or horror you have, now an effect that would have been somewhat decent is completely ruined by the fact you don't get to choose which type of harm scales with the token generation: you only can scale with the lesser amount of the two This design choice is what makes this card useless Because imagine you are playing Silas to gurantee triggering its effects with his special ability, and you have 8 damage on him and no horror (somehow, maybe you screwed the pooch with Dreams of the Deep), and you commit this card and pass a test
Youre interested in sacrificing them to generate either card draw or a burst of mana to ramp out your spells
its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack
This card formed part of the Pokemon Tropical Mega Battle tournament held every year between 1999 to 2001 in Hawaii
There are a lot of cards in this deck
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