Have a seat fans of +1/+1 counters
There are no restrictions here, either
With past pirate decks having to be built with a hodgepodge of disparate themes, Edward Kenway helps to provide some clarity in deckbuilding by focusing on two powerful and thematically appropriate effects: gaining Treasure and stealing opponents cards
#5 Seems to be pretty fun as a tank strategy with full metal lab/iron defender/wally to mill cards before going in for a nuke later on The basic can put in work to get beldum/genesect out t1 going 2nd so might be a fun deck to try out #6 Well this is a surprise, maybe they do plan to go through all the base game megas alongside DLC ones Lonk Aspiring Trainer #7 MY DRILL IS THE DRILL THAT PIERCES THE HEAVENS
Lucky The 15th Pup When we first heard about the Dalmatian cards, we wondered how that would really work
We occasionally let red do it, but usually there's a short duration during which you can do it, unlike blue and black that usually doesn't have a time limit