After you make your deck, play it as often as you can against as many other decks as you can
Given the density of powerful artifacts available, this isn't an unreasonable demand
Note that I still sideboarded to grind harder, as they have more hate and removal in Games 2 and 3, making the all-in plan bad
That was certainly my first instinct, but I ended up choosing to play 16 because I thought the second Moldering Karok (my 24th card) was worth more here than another land
The more tools that are out there to help folks find good, fun games of Commander, the better
These spells leverage life as a resource, offering you crucial card advantage at the cost of your own vitality