You need nonlegendary enchantments that do something on entry, or enchantment creatures, to get any kind of benefit
Black-Red Black Mage Aggro Cast noncreature spells to deal devastating damage to your opponents
This seems to be at the core of all the successful Kefka variants across cEDH, and its not that surprising
So basically, you play a strategy game against an opponent or group of opponents using the abilities on the cards and race to gather 20 lore (points) before the others
You settle on the bank of the river, close enough to the water to remove your boots and dip your toes in
(Standard)(Old) Immersturm Predator Rogue(Mardu Dragon Sacrifice), Rakdos Sacrifice(Ancient) Maximum Velocity (DFT) Rare/Mythic Rare Burn-Out Daredevil40 Gas-Guzzler40 Hazoret, God of Seekers20 Muraganda Circuit(Land Slot)10 Common/Uncommon Gastall Thrill-Seeker(Unc)100 Lightning Strike(Common)100 Momentum Blocker(Unc)100 Opening Ceremony(Common)50 Quick Note Maximum VelocityA deck that gains bonuses when reaching maximum velocity