The only other thing you need is largely out of your control - and thats for your opponent to have enough collective willpower on their characters to withstand the Sheriffs pinging before being banished and halting your combo
The Amber and Amethyst deck is for players who like having a lot of characters out at one time, while the Ruby and Emerald deck comes with a dash of control and counter abilities, meant to frustrate opponents as much as possible
It costs two to move characters there (not horrible) but once there they gain the incredibly powerful double combo of Ward and Evasive, making them virtually invulnerable
Non-slip rubber backing keeps the playmat from shifting during use - Provides stability during intense matches or daily desktop use, doubling as a durable and stylish mousepad.
Which is to say that this passion never really goes away, especially when Square Enix has devoted so much time, money, and energy into developing the Final Fantasy 7 remake trilogy and top-tier remakes like Final Fantasy Tactics: The Ivalice Chronicles
That theme runs strong, some may even say like a great typhoon, through the Steel glimmers of Into The Inklands