Commander Review: Midnight Hunt | Part 1 | White, Blue Midnight Hunt has just been fully previewed so now it's time for me to go over the entire set and highlight the cards that I think are most noteworthy for us Commander players
Digital games such as Duel of the Planeswalkers and the ultra-popular Arena can change things, and some of these games feature a revised version of the card back
Heres a table for the odds of drawing a card with any given number of copies when we mulligan a given number of cards: The second line is really the most important to us, because you could run 2 copies of a given card
In the times of Alpha and Beta, Shivan Dragon was considered a powerhouse
Playing with powerful cardsGame Changers or otherwisecan be a lot of fun, and I definitely dont think that theres anything wrong with wanting to play higher powered decks in cEDH or even in casual EDH, as long as everyone is on the same page about what to expect during the game
Doubling up on proliferate triggers can let counter-based strategies spiral out of control fast, buffing your creatures and planeswalkers while dishing out more poison counters to your opponents, if you go that route