The "Kaiju" theme is almost completely incapable of swarming due to their side-unique condition, requires giving the opponent 1 potentially dangerous "Kaiju" to make any plays, and is wholly reliant on its Spells and Traps to generate card advantage, improve consistency, and generate Kaiju Counters to enable their monster effects
Choco-Comet This isnt only the best red uncommon in my eyes, but its also potentially the best non-rare card in any color
The background is thoughtfully rendered, contributing warmth, emotion, and stylized realism to the piece
Once that's over with, feel free to rest your legs
C Common Owner's Seal X SPELL Return control of all monsters on the field to their owners
Big Good: Arc-V is unique as there are technically three Big Goods throughout the show