One of the three major types of cards in the game, Trap cards are meant to protect a players Monsters (and/or their Life Points) during their opponents turn, allowing the game to have a bit of interaction during both players rounds
Of course, these effects arent necessarily the easiest to replicate within the game itself, so its hardly surprising that its taken so long for Eye of Illusion to make it into tangible, physical form in the real world
If this card Attack Beast or Beast-Warrior Type monster, and send it to Graveryard, Inflict damage to your opponent's life-points, by a half of the total attack monsters
I just thought Id throw in my two cents
Instead, the Power Nine are brought into play via the Conjure mechanic on Oracle of the Alpha
I have quite a few shiny ones or holographic ones as you call them I think