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Just to be explicit, it's because it's quite likely that later on while drafting you'll open up copies of the Rares that you already got from your early-opened packs
Designers have to be very careful when selecting a single word to name a Magic card so they dont waste a particularly juicy word on a lackluster card
The first thing we did was look at all the evergreen mechanics available as primary or secondary to red or green and ask "does this mechanic imply speed?" Deathtouch No, it implies danger but nothing about it translates to speed
Playing Jumpstart is the fastest way to get playing with MTG once you already know how to play, in a way that levels the playing field and ensures that players cant just buy their way to victory
The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle." (6/6/2025) Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text