You can typically get a decent amount of initial value in the form of damage to stuff in play from them and so even if they are dealt with you are not behind in tempo
I'd also consider adding a bit more poison to the deck: Skithiryx, Inkmoth Nexus, Phyresis Outbreak, Phyrexian Crusader, and Norn's Decree are my top picks for this
I know that ten does not seem like a huge number but if there is something I have learnt after so many years playing Pokmon TCG is that being ten damage short from a KO can genuinely make the difference between winning or losing the game
Do it fast enough before the redline, and your reward will be a zero lag, constant boost shift. When you WOT shift, your engine is still producing peak power through the shift
Even if more pretend cards are released further down the road, the existing cards will still retain their value
2x Tin Goldfish: Having both a Goldfish and Prism in my hand lets me summon both of them using Goldfish's effect, than bring out Vylon Epsilon (with effectively 3800 ATK thanks to Prism's effect) in one go