Lord of the Nazgl and Grma, Saruman's Footman both give some nice support to the spellslinging theme
Dragons were already strong and this card makes them stronger
Highway Robbery Being stuck at sorcery speed makes Highway Robbery less exciting than other Thrill of Possibility variants, but getting to sacrifice a land instead of discarding a card offers the possibility of niche synergies with cards like Titania, Protector of Argoth and Lord Windgrace, plus it makes this a better top deck if your hands empty
Ad Nauseam In the right deck, [c]Ad Nauseam[/c] is capable of drawing a good chunk of your library, sometimes even the whole thing
Die rolling is an added Unglued mechanic for randomness, and its actually pretty intuitive for the most part
The token synergies are a slightly more nuanced group, both in what theyre mechanically asking for and what they demand from you