Freerunning is a key part of the deck's strategy, so making sure Ezio sticks to the battlefield is vital
That means your game plan plays out like control decks stretching back to the Weissman THE DECK days: use removal to survive the early turns, dont miss land drops, then kill your opponent by overwhelming them with card advantage, powered in part because of your colossal mana advantage thanks to Mindsplice
Standard Brawl vs Commander Rules Standard Brawl is recognized as an official format, unlike many variants of Commander
They dont even give us much to protect them when theyre alive, aside from Temple AltisaurTemple Altisaur, which doesnt stop destruction effects, and Akromas WillAkromas Will, which wed much rather hold onto for an alpha strike
I just dont think that 2 strength is going to be enough to make the otherwise stellar Blades ability overly effective (unless you pair it with some crazy support cards and additional resist)
Add to this the fact that mana-fixing is a critical part of color intensive decks like Dinrova Tron and you have a very valuable asset in Prophetic Prism