The enduring appeal of Incineroar can be attributed to its dynamic role in both the competitive scene and its narrative significance
The right play is going to depend on the matchup (if they're a very fast deck it could be right to block), your hand (if your next play is a Ghoulraiser and your creature is instead a Walking Corpse, it is excellent to block), and your tribe along with your deck
6x Forest If you choose to add Jaspera Sentinel and more Prosperous Innkeeper then you'll want more Forests because being able to cast Jaspera turn one can give you an advantage
Whats more, you can turn those counters into mana and a way to keep your board alive without breaking the bank
I see the power here, but in a game thats been power crept since Coldsnap (?!??), a 6-drop that opponents have to decide they let trigger seems like a terrible deal
This is not the same as a true hologram, which is a three-dimensional image created using laser light and interference patterns