Whether its Sword of Fire and Ice for value or All That Glitters for raw damage, Sun-Spider ensures your strategy always has the right gear lined up
While its a great card, it shines best in Kindred decks, and I wanted this list to focus more on general utility and standalone power
Too much synergy and it stops working consistently
Chaos Orb ($1,142) An example of a dexterity card (a card that requires you to physically do something with it), Chaos Orb might be in shorter supply than other cards from the set, due to the reports of players tearing it into pieces to hit multiple creatures
Hour of Reckoning will destroy all nontoken creatures, and we'll be able to tap Varina if she's out to help pay for the White mana, as Hour has Convoke
I would want at least a 90% chance to hit 3 lands by turn 3, and close to 90% by turn 4