The Adventure part on Fae of Wishes can sometimes be clunky, but Fires of Invention lets you cast Granted and the spell you get in the same turn: a normal play pattern, for example, is Turn 4 Fires of Invention plus Granted for Time Wipe, Turn 5 Time Wipe plus a planeswalker onto an empty battlefield
And it sees cEDH play when Lumra, Bellow of the Woods is in the command zone
But you don't need to go for the Thassa's Oracle MTG combo necessarily - usually it'll be enough to draw an enormous number of cards and play an enormous number of lands, putting you in a commanding lead
All you need to do is flood your board with plenty of creatures with one toughness, and suddenly you can pay one mana to draw two cards as often as you want
3 Mirkwood Bats Cut: Eliminate the Competition Since Zurgo cares about how your tokens die, you might want to play a card that cares about them entering
Originally, it represents the creatures of Eldraine's Wilds in Throne of Eldraine