Can mono-green climb high enough to matter
Best of three matches and good deck design both help reduce the imbalance that random distribution of lands can bring to the game but it is still a frustrating part of it
There are often sales on booster packs, so be sure to keep an eye out for them
Notably, Hall of Mirrors won't copy any type-changing effects that are currently making the target a creature
In fact, its really just obnoxiously overpowered to the point that I wonder if whoever designed it learned enough lessons from Chulane, Teller of Tales

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