Mangara, the Diplomat Four mana is a lot for just the hope of drawing cards, but Mangara, the Diplomat might simply draw enough cards to be worth it
While there are not a whole bunch of these types of spells, here are the few that I know of that can somewhat destroy (or rather make an opponent sacrifice) an enchantment: Aura Flux All other enchantments besides this one have a cost of 2 generic each upkeep If the 2 generic is not paid for an enchantment, it gets sacrificed (this also happens to your other enchantments too) Reality Acid An aura to place on a permanent Starts with 3 time counters it and one gets removed each upkeep Once all 3 are removed, the enchantment gets sacrificed Stealing Enchantments Truth be told, stealing an enchantment may be even better than destroying an enchantment
And I wont be at all mad if either Orc eats removal spells
The above decks are not great by any means, but I always wanted a set of decks that were flavorful to an important moment in Magic history
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Creature - Elf Druid Color tag templates(None) Rot Wolf Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card
Approximately 360 cards total