(+1/+1 For the Road
Avoid heavy / easy tutoring like Diabolic Intent in decks that run nasty combos Sol Ring allowed 4-6 rare/mythic lands - We usually don't use Fetch or Alpha dual lands as these quickly increase the price tag of a deck
Win 3 points to claim victory for that battle and earn rewards
Kasmina, Enigma Sage Kiora, Behemoth Beckoner Kiora, Master of the Depths Kiora, the Crashing Wave Nissa, Steward of Elements Oko, Thief of Crowns Oko, the Ringleader Oko, the Trickster Tamiyo, Collector of Tales Tamiyo, Compleated Sage Tamiyo, Seasoned Scholar
So when the Secret Lair came out featuring characters from the movie Dungeons & Dragons: Honor Among Thieves as Magic cards, I quickly pulled the trigger and bought a set
Theres also Bloodthirsty Conqueror and Exquisite Blood, which despite not being clerics themselves, go infinite with Starscape Cleric, Vito, Thorn of the Dusk Rose, and Marauding Blight-Priest, so theyre still one of your strongest payoffs