Sure, what do you think we are, a bunch of rules lawyers
Pros Charizard Y is the ultimate damage dealer Flame Patch and Charmeleon ensure rapid energy production Entei is always a good opener for any Fire deck Cons If you lose Charizard, you're in trouble Stage 2 evolution always takes a bit of time Self-inflicted damage means you can struggle to maintain the assault for long periods GamesRadar+
The opponent is about to kill you with a Lumbering Worldwagon
Similarly, if it's night as a turn begins, if the previous turn's active player cast two or more spells last turn, it becomes day
Finishing Touches : The final stage is about refinement, ensuring the proxies are indistinguishable in terms of size and quality from their original counterparts
Its powerful enough that I could see it in a ramp deck of some kind, so its not useless, but its not all that special