In the January 1998 issue, three 1st Place winners won a copy of the card, as did another 20 2nd Place winners
Since the field/graveyard is shared, but the hand/deck is not shared, trap cards and graveyard activated effect monsters are more useful than cards activated from the hand
Maze's End Gates are better in Commander with the printing of Baldur's Gate and Gond Gate, but I still think it unlikely that this works outside of Nine-Fingers Keene decks, and honestly, even in those decks
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token
Artifact Dagda X LIGHT Link 2 [ FairyLinkEffect ] ATK 1500 DEF - 2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase
Yes, I know it's a great proliferate card that combos with the commander, but you just dont need to push the +1/+1 counter theme that hard here, especially when it means playing a handful of non-merfolk creatures