First, lets become familiar with the structure of a Basic Pokemon card
The stock list is filled with all these cute little synergies which add depth and complexity to the list -- cast two spells per turn, legendary creatures matter, tokens matter -- but Y'shtola is very clear on what she wants to be doing, and that's chaining together high mv noncreature spells, and this deck simply refuses to do that
You have to discard everything before drawing 7 new cards
Bounding Krasis Captain of the Mists Chain Stasis Component Collector Coral Trickster Curse of Inertia Dee Kay, Finder of the Lost Derevi, Empyrial Tactician Elder Druid Elite Interceptor Esper Sojourners Focused Funambulist Gandalf the Grey Ghostly Touch Granite Witness Hidden Strings Hyperion Blacksmith Iceberg Titan Janjeet Sentry Jolt Merrow Reejerey Mind Over Matter Niblis of the Breath Pestermite Psychic Puppetry Puppet Strings Puppeteer Retreat to Coralhelm Rimewind Taskmage Sewer-veillance Cam Stinging Lionfish Stonybrook Angler Teardrop Kami Telekinetic Bonds Teller of Tales Thassa's Ire Tidal Bore Tidal Force Toils of Night and Day Tolarian Kraken Trickster Mage Twiddle Twiddlestick Charger Twitch
That player may choose to concede at any time, even while you're controlling them
You will likely be targeted as well, due to the natural power that storm decks have, and can easily run away with the game if left unchecked.