But I don't see these decks being very good so I don't see this location being very good
Legendary horrors, nightmares, demons, and spirits are a good place to start, followed by anything from Magic sets that take place on planes like Innistrad and Duskmourn
Usually, big dump mana, make token cards focus primarily on that, but should the Commander make it around the table again to lead his charges into battle, thats additional damage and evasion even for decks that dont use typal strategies
But in terms of MTG mechanics, it does click into place as his schtick pretty quickly
With Emet out, you just need to crack a Clue to flip her over and start using those sweet, sweet abilities
Zhur-Taa Druid Two-Hats-Tommy here is both a mana dork and a pinger