Common themes include: Aggro thats real : low curves, sticky threats, burn/reach, disruptive creatures Tempo : cheap interaction, evasive threats, protecting a lead Midrange value : two-for-ones, planeswalkers, ETB creatures, grind plans Control : sweepers, card draw, removal suites, win conditions that stabilize Synergy decks (but still interactive): +1/+1 counters / tokens graveyard value (not always full reanimator) spells-matter artifacts (more value engine than Tinker you) The big difference vs Vintage is that Modern cubes generally have more games decided in combat , and fewer games decided by did you draw the broken accelerant. Who this category is for Pick a Modern MTG cube if: You want lower variance and fewer non-games
+2/+2 for legendary creatures is a ton of boost and a definite wincon, and we already have Orzhov decks that play Lyra Dawnbringer and Vona, Butcher of Magan that would benefit
This leader makes the purple control archetype more viable by solving one of its issues: energy for counters
He stops your foes from gaining life, nasty good
ONE PIECE CARD GAME OP02-019 Uncommon card
Note that she triggers when you have a creature arrive to the battlefield, not cast