Here we follow the trials of Yugi Mutou, a young boy who unlocks an alter-ego version of himself after solving an ancient puzzle
Magikarp Power: Armed Dragon starts out at LV3 (1200 ATK, 900 DEF), then during your next Standby Phase it becomes LV5 (2400 ATK, 1700 DEF), then after destroying an opposing monster by battle and ending your turn it becomes LV7 (2800 ATK, 1000 DEF), and finally there exists the option to become LV10 (3000 ATK, 2000 DEF) after tributing the LV7 version
Even so, players who have already stepped up to the meatier full experience might find the trimmed ruleset here overly basic and lacking strategic options by comparison
Allow yourself the ability to compete with players by playing the best deck according to the meta at the time
The up to one copy of "Baby" Jackal is often seen as an alternative searchable Normal Summon, and it can indeed be used as such to Summon Jackal King early going first or Summon Cerberus straight from the Deck going second
The effect of Cold Feet makes it so that you can't play or set and Spell or Trap cards this turn, and the effect of The Humble Sentry is that you reveal your hand and then choose one card in it to shuffle back into your deck