The overworld looks much like youd expect a classic Game Boy Color game to, but due to the lack of variety in areas, you cant see the graphics to their full capabilities
Blue has the greatest ability to control which cards it draws, seeing more of the deck in an average game
Keep in mind that deckbuilding checklists are general guidelines to help improve your deck, not strict rules that must be adhered to 100%
Attune with Aether Also banned in Standard, Attune with Aether is no longer the only 1-drop spell that gives energy, but its still pretty efficient if green is in the mix
For the most part, this works well, but it sometimes goes a little bit off the rails, and Camouflage is a pretty good example of how extreme that can go
You can sacrifice your own creatures to trigger it