The first determines how much damage your character deals in a challenge, and the second tells you how much damage they can take before they're banished
When I first saw that it was going to be re-printed, I got a little excited
What makes Nasty End worth considering is just how many creatures can turn a playset into a long-term card advantage
[22] After regaining his true memories, Vector tricked everyone into thinking he was going to reform, but then revealed it was an act to lower Nash's guard
Electivire evolves from Electabuzz
Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand