If you choose all uninkable cards because they are strong, for example, you wont have enough ink in your ink well to play them
While having each deck correspond to a single game is thematically tight, it doesnt make the best use of each Commanders strengths
(It won't transform, though.) If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't get an emblem
If youve never played Magic before, do not do this
This location, The Queen's Castle, will help ensure that does not happen, as players can draw cards for each character they have there, every turn
Bahamut, Warden of Light And, as a Dominant, Dion transforms into the legendary Bahamut