Toph, Earthbending Master and Wan Shi Tong, All Knowing both seem like particularly fun commanders to build around
Once your opponent banishes your cards into the Lost Zone, you wont be so easily getting them back
It is the total bane of red deck wins and white weenie who try to have things like Cursed Scroll, Sulphuric Vortex, Honour the Pure and equipment in play to evade losing too much value to mass removal
The battle lands made fetches EXPLODE, both in price and level of play Looking back on Caw Blade, it's easy for Wizards to put their finger on the problem: they printed Jace, the Mind Sculptor and Stoneforge Mystic
It immediately makes a treasure while drawing two people a card, and can give treasure going forward
Aggro (Red/White) Red and white synergize to make a fast, aggressive archetype that can win before your opponent can finish setting up, and that's important because it tends to run out of gas when it gets trapped in a longer game