You dont get to pick what gets hit, but you do get to remove three things in one go
Every time a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature THAT turn
Surrak Dragonclaw The combination of abilities on Surrak Dragonclaw is impressive to say the least
The deck uses Voltron Equipment to add to The Mindskinners already incredible power, haste-enablers to get it to hit the ground running, and Unsummons, the late addition, to protect the commander from removal and ourselves from attacks
Duke Ulder Ravengard has a much bigger role in Baldurs Gate: Descent into Avernus (a D&D prequel to Baldurs Gate 3), but he still deserves a card in Magic: the Gathering
Fury of the Horde is another good call here, as its likely well end up with cards stuck in our hand if we go off quick enough, and having a free extra combat is exactly what we need