At seven mana, Thrax can be prohibitive and without access to green ramping is no picnic, especially after someone deals with him the first time
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But Endless Punishment has ways of making that five damage seem much, much worse
Custom Merch Theres no shortage of really creative people making really creative things on Etsy
The Cantrip Shuffle - The Tonal Shift of the Cantrip Cartel Over Time This is a topic I've been meaning to poke at for some time after seeing this conversation crop up on the /r/MTGLegacy subreddit, as it is fairly interesting in regards to how our ideas of deck building have evolved over time, but in Legacy that's especially interesting in regards to what we affectionately refer to as the "Cantrip Cartel"
As such, the chance to hit at least one thing with each of Gilgamesh, Master-at-Arms triggers goes way up