Just like the real cards, this games appeal revolves around the minuscule chance that any given pack might contain something super rare
For example, if you scry 2 and put two lands on the bottom of your library that you had absolutely no use for, people will often describe this as drawing two cards. Of course, you didn't actually put any material in your hand, so you didn't actually draw anything, hence the virtual card advantage
Its market price, according to TCGplayer, has remained among the lowest of Enchanted cards from The First Chapter , coming in at about $114
As per usual, you can find this card for much cheaper if you're willing to settle for a less-than-perfect first-edition copy, with NM copies hovering around the market price compared to LP copies, which offer about a $40 discount
It's an ability that Wizards has returned to on nine cards since 2004, the majority of which have seen significant adoption by the players
They're the cards you're most likely to toss in a drawer and ignore, but they can also have a huge impact, particularly in Limited games