When he isn't writing about Magic, he can be seen covering cybersecurity and software topics or just playing D&D at home.
Just like the show, however, some of the synergies are just way too disjointed from each other, like the plot between seasons, to consistently win your games, unless you are a Time Lord and can manipulate the deck to its limits
If players use the Shift mechanic, then when Stitch is played, they can then take an action card out of their discard pile and place it on the top of their deck
Greninja ( Genetic Apex ) and Jolteon ex ( Mega Rising ) can both damage the opponent's Bench with their ability: Greninja has the Ability Water Shuriken, where once during the player's turn they can deal 20 damage to one of the opponent's Pokmon, including Benched Pokmon, and Jolteon ex has Electromagnetic Wall, which deals 20 damage to an opposing Pokmon - including Benched Pokmon - when the opponent attaches Energy from the Energy Zone to that Pokmon
This commander can easily help you win the game with Thassa's Oracle or just give you a ton of value if you prefer not to use alternate wincons
No such confusion results from seeing Soul WardenSoul Warden or Aqueous FormAqueous Form here, however