Sazh Good card on its own, but its not synergistic with the rest of the XIII crew
Angrath, Captain of Chaos Averna, the Chaos Bloom Burning Cinder Fury of Crimson Chaos Fire Carnage, Crimson Chaos Caves of Chaos Adventurer Chaos Balor Chaos Channeler Chaos Charm Chaos Confetti Chaos Defiler Chaos Dragon Chaos Harlequin Chaos Imps Chaos Is My Plaything Chaos Lord Chaos Maw Chaos Moon Chaos Mutation Chaos Orb Chaos Shrine's Black Crystal Chaos Spewer Chaos Terminator Lord Chaos Wand Chaos Warp Chaos, the Endless Chaoslace Chaosphere Coronation of Chaos Curse of Chaos Defender of Chaos Domri, Chaos Bringer Game of Chaos Gauntlets of Chaos Grip of Chaos Hidetsugu, Devouring Chaos In the Eye of Chaos Jan Jansen, Chaos Crafter Lady Loki, Agent of Chaos Mikey & Leo, Chaos & Order Okaun, Eye of Chaos Order // Chaos Order // Chaos Planar Chaos Plargg, Dean of Chaos Rakdos, Patron of Chaos Reign of Chaos Sower of Chaos Throes of Chaos Zurzoth, Chaos Rider
1Goblin Wardriver
Skeletons Skeletal Swarming isby farthe best and most important card in our deck, working like a pseudo-Skeleton Coat of Arms that also gives trample and makes a Skeleton or two on our end step
I think the first set of numbers is more likely, because its in line with what the super-rare drops have been in the past
Gameplay and handling Even unique shapes should maintain balance and ease of use during play, avoiding awkward shuffling or stacking issues