The Slow Land Cycle Deserted Beach Overgrown Farmland Rockfall Vale Haunted Ridge Shipwreck Marsh Dreamroot Cascade Sundown Pass Shattered Sanctum Deathcap Glade Stormcarved Coast These 10 slow dual lands see a lot of play, and entering tapped on the first two turns is a small price to pay in non-aggro deck
In my opinion, every Commander player should have at least one political or psychological deck in their arsenal
Players may not pick up or interact with their sideboard during the game, unless a specific effect instructs them to do so (Wish cards being the most common way to bring a card from a sideboard into the game)
Houndoom #179 Secret Rare At #6 we have the Gold Secret Rare Houndoom #179
They want you empty-handed as soon as possible, so expect some heinous discard spells like Mind Twist and Dark Deal coming your way
If it sticks around, it snowballs quickly, building an army of face down creatures while fueling graveyard synergies at the same time