#2 +1 should be Put a +1 / +1 on up to one target creature you control so he can still get counters when u have no creatures, the -3 looks good and is fair, Imo, The -7 should be much better, like: Search your library for a creature card and put it onto the battlefield, then put a token that's a copy of each creature you control onto the battlefield
Full of beefy characters and direct damage actions, Steel is one of the most straightforward ink colors to understand
On the control side, Azorius (Blue/White) Airbender control is emerging as the deck to beat
5 Planar Disruption Planar Disruption is one of the best 'Pacisim-like' effects, namely due to how many targets it can hit
Walkers are already good enough and don't need to be encouraged on both sides of the table for silly reasons like this
In Commander games, Fallen Shinobi is easy to attack with, since the player should attack with a cheap, evasive creature first, then use ninjutsu