Simple stuff like weakness and resistance are easy enough to figure out, but when I encountered more complex cards, I often struggled to understand what exactly was going to happen with certain abilities
Gix, Yawgmoth Praetor [Foil] #95 Magic Brother's War Keep track of your collection value over time
If you pull his Enchanted card from one of The First Chapters boosters, you can bet that itll be able to grant at least one wish: wealth
The easiest comparison to make with this card would be Perplexing ChimeraPerplexing Chimera, which is often flickered to acquire multiple uses, but even with this spell as just a one-shot effect, the uncounterable nature of Split Second and the wacky doors it opens means this card could find a home in several blue decks that want to mess with the game in more ways than just a traditional CounterspellCounterspell
Some keywords that my Lands and Emblem enable: Domain Snow Land-type Hosers Delve Goyfs Threshold Delirium Total number of Artifacts & Enchantments in play Matters Something Ive noted about playing Multiplayer in the traditional Commander context is that creatures (that dont make mana or combos) and attacking STINK
However, my testing with Mareep taught me something that stuck with me: Mareep is insanely good when it doesnt have to deal with Dragapult