Heres the complete breakdown
Set Card Galleries:Legend of Blue Eyes White Dragon (TCG-EU-1E) LOB-E007 (C) "Silver Fang" LOB-E013 (C) "Monster Egg" LOB-E021 (R) "Aqua Madoor" LOB-E023 (R) "Flame Ghost" LOB-E026 (C) "Root Water" LOB-E048 (C) "Remove Trap" LOB-E059 (C) "Hard Armor" LOB-E070 (SP) "Vile Germs" LOB-E080 (R) "Final Flame" LOB-E086 (R) "Armed Ninja" LOB-E087 (R) "Flower Wolf" LOB-E089 (C) "Misairuzame"
Each cards mechanics complement the character, item, or action
"Trap Dustshoot" seems simple enough, as its only asking the player to put back one card out of a Hand of four
It's a powerhouse of flickering fun times, a way to wash a colorless into a color mana needed, a way to turn non-Snow mana into Snow mana, and loads more
Of course, Doubling Season was only the beginning, and today we're going to unpack some of the best of what I'm calling "Counter Increasers." I'm using "increaser" rather than "multiplier" or "doubler" since not every card we're going to talk about doubles or multiplies the number of counters on our stuff