If the target creature is a token, the ability still triggers when it dies, but you won't return the token to the battlefield because it'll cease to exist when state-based actions are checked
Effects that modify a creature's power and toughness, such as the effect of Jump Scare, will apply to that creature no matter when they started to take effect
Additionally, his threat of an emblem may offer him base protection as its unlikely your opponents will want to risk having him return, threatening another emblem
Drag to the Underworld If your devotion to black is just 1, Drag to the Underworld is already equal to Murder
The visuals are really nice as well, reminiscent of time-stopping combat game Superhot or even party board game Dead Last, with the stark environments populated by monochromatic mischief-makers trying to paint the white canvas with your bright red blood
The first stage, which I will call "theory crafting", was when Richard Garfield developed the core concepts of the game and mostly worked by himself