Creature spells can't be countered
Featuring five ready-to-play 100-card decks, each built around a unique two-color strategy, this set is perfect for both new and experienced Commander players
I like it a lot, and I think its great value just remember, include plenty of wraths and mill, because otherwise those yardsll be empty
Selesnya counters has plenty of options already, but somehow Wizards have managed to design something fresh
To better protect ourselves, we can employ the many white enchantments that discourage players from attacking us: Ghostly PrisonGhostly Prison, Sphere of SafetySphere of Safety, and Lightmine FieldLightmine Field
Notice that it's perfectly possible that nothing happens during the end step , with all players just passing priority without casting or activating anything