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If you want to stop someone from getting a Clue token, you have to counter the spell or ability that causes them to investigate in the first place like countering an Expose Evil, or using a stifle effect like Disallow to stop a triggered ability that would make a player investigate
They Normal Summoned Fossil Dyna Pachycephalo, and then set 2 cards and ended the turn
Two of the Nemleria Beasts have the convenient stats of 2500 attack
The honest answer to that is a lot of different places. Not to stress the point too much, but the ramp effect is honestly good enough to see play by itself
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card