You can use this at any time for a single mana and draw a massive number of cards
Casual cares less about who does the things and who wins, prioritizing being part of the experience
In a turn, a player can play one mana-producing Land , play spells that require varying amounts and colors of mana, and attack their opponent to reduce their life total from the starting point of 20 to zero, and thus winning the game
The deck plays extremely fast, and once new players understand the nuances of equipping artifacts to a creature, this deck runs pretty smoothly
(No) Traps Like Quests, this mechanic was built specifically for "adventure world." Also like Quests, the design space is limited
Even just controlling three copies of cards like Mayhem Devil or Enduring Tenacity through your combat phase can spiral out of control