One huge problem for Sapphire/Steel players was playing against decks like Ruby/Sapphire Control that could eradicate the hard work they put into building up a solid wall of defense behind which they could race to twenty lore
Starter Value Excellent for new players building collections
Not only does this creature protect itself, but it provides each other Merfolk you control with Ward 1, making them also more difficult to remove
Please note that this list is not based on color identity, but the actual color of the card instead
The other parts you need are simply a zero-cost sacrifice outlet and some effect that can place a +1/+1 counter on creatures as they enter the battlefield: Grumgully, Path of Discovery, Juniper Order Ranger, or Rhythm of the Wild for example
Wizards of the Coast has made subtle changes to the rules and wording on cards with upkeep costs over the years