Thanks to Commanders grindy nature, the best ways to create value in the format are different from two-player Magic
With a board of wizards, or even just Azami and Mind Over Matter, you can tap them to draw a card every turnor, in combo scenarios, every second
Collector Booster packs are filled with cards in special treatments at various rarity levels and inside each Special Edition Collector Booster are 15 cards, comprised of 5 Rare (or higher, such as Mythic Rare) cards, 5 Uncommon, 4 Common cards and 1 Land card
Along with getting absolutely demolished by the Emerald & Sapphire Starter Deck (which Ill speak to in a moment), I just never felt like I had the cards I needed to answer problems as they arose
(If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample and can attack as though it didn't have defender
A decade ago, the cards were selected based on popularity and rarity