Most lands are permanents that have mana abilities (abilities that make mana)
Not only does this cost 1 mana less than its counterparts in Chandra's Ignition and Waltz of Rage, but you can also cast it a second time while refreshing your hand
This kind of lock the engines, then win in the air game plan is exactly why Linvala fits naturally with the best Angel commanders in MTG , especially if your meta leans on creature-based ramp or activated-ability synergies
Much like the mainline games, its useful to pull a wounded Mon out of the firing line and heal it, while something else takes its place
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Every noncreature spell you cast you can pick a counter on a permanent to add an additional counter of that type to it