DD: Our core approach to Final Fantasy VII was to capture the original PS1 games narrative, while using Final Fantasy VII Remake and Final Fantasy VII Rebirths modern aesthetics to push the fidelity of each character design, story moment, and memorable location to the next level
It does require planeswalkers to be particularly useful, though, which is a drawback
With an extensive list of Pokmon in the game, players can never get bored of it, and the best part is that it even supports mega evolutions
This means you could fool around with any and all kinds of counters from throughout the games history
Simic Ascendancy I consider this to be a strong modern-day version of Helix Pinnacle or Darksteel Reactor, as it's fun, and you only need 20 growth counters, plus it puts counters on dorks which will growth itself
For example, if the player controls Melira, the Living Cure, they will end up getting one poison counter if they had eight or fewer to begin with