And then it is as if I jinxed it, I drew into too many hand traps in the Draw Phases that followed
Certain tournament-winning deck compositions would remain unfazed, but plenty of others would morph into some sort of Radiant Trading Card Game theme deck
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In early design, by the way, this card's text was "At the beginning of your turn, double the -1/-1 counters on each creature." Then it changed to "At the beginning of your turn, put a -1/-1 counter one each creature with a -1/-1 counter on it." The idea behind both of these cards was that it continued to hurt any creature that had already been hurt
It doesn't go up much, but to bring it down to the previous level, an absurd amount of investment is needed