Note that the lairs like Crosis's Catacombs, Dromar's Cavern and Treva's Ruins operate on a similar axis, but only produce 1 mana at a time, so they're usually not lumped in with true bounce lands
Ruin Grinder is easy to get into the graveyard and provides a big reward when you bring it back
Counter-removal effects (Vampire Hexmage and Hex Parasite to nuke a key creature, Black Sun's Zenith as a -X sweeper) directly strip counter value
Yeah, Wizards broke a card by nerfing it
It should be noted that my favorite way to win with this deck is by casting Enter the Infinite while Jace, Wielder of Mysteries is on the battlefield
Glossy sleeves are typically a bit see-through, making it easy to identify cards that are, intentionally or not, marked